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System Changes
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Player-facing Changes
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- Aganazzar's Scorcher
- Barkskin
- Crown of Madness
- Darkvision
- Find Traps (Detect Traps)
- Flame Blade
- Healing Spirit
- Heat Metal
- Lesser Restoration
- Melf's Acid Arrow
- Nystul's Magic Aura
- Pass Without Trace
- Rime's Binding Ice
- Rope Trick
- See Invisibility
- Tasha's Mind Whip
- Vortex Warp
- Web
- Wither and Bloom
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- Athlete
- Charger
- Cartomancer
- Defensive Duelist
- Dual Wielder
- Dungeon Delver
- Durable
- Dwarven Fortitude
- Fey Teleportation
- Fighting Initiate
- Grappler
- Great Weapon Master
- Healer
- Heavy Armor Master
- Mage Slayer
- Magic Initiate
- Martial Adept
- Medium Armor Master
- Metamagic Adept
- Piercer
- Revenant Blade
- Savage Attacker
- Sharpshooter
- Skilled
- Skulker
- Svirfneblin Magic
- Tavern Brawler
- Wood Elf Magic
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- Aarakocra
- Aasimar
- Bugbear
- Changeling
- Deep Gnome
- Elf
- Fairy
- Gnome
- Half Elf
- Harengon
- Human
- Lizardfolk
- Minotaur
- Satyr
- Shadar-Kai
- Simic Hybrid (Hybrid)
- Tiefling
- Triton
- Warforged
- Yuan-Ti
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DM-facing changes
Stacking Advantage and Disadvantage
- When a roll is made with a source of advantage and disadvantage at the same time, it becomes a flat roll instead.
- If there are more sources of advantage than disadvantage, the roll is made at advantage. Conversely, if there are more sources of disadvantage than advantage, the roll is made at disadvantage
- Take the difference in number of advantage sources versus disadvantage sources on a roll to determine whether any advantage or disadvantage will stack with itself beyond regular advantage or disadvantage (see Situational Bonuses/Demerits below).
Situational Bonuses/Demerits:
- If the player makes an ability check, attack roll, or saving throw under beneficial circumstances, uses quick thinking/clever planning to their advantage, or otherwise makes a decision the DM believes would assist in making their check, the DM may give the player one or more situational bonuses on the roll. A player may roll a d4 and add it to the total result of the check for each bonus on the roll.
- The DM can also give situational demerits to these same types of rolls if it is determined they are being made under detrimental circumstances. A player rolls a d4 and subtracts the total from their check for each demerit on the roll.
- A situational bonus or demerit is given when multiple sources of advantage or disadvantage are stacking on each other.
- Examples:
- If the player made a clever plan, and also has backstory reasons they should be able to make this specific check, these sources can stack to add 2d4 to the check.
- If a player gives the help action to another player to hit a creature which is restrained, these sources of advantage could stack, providing a single situational bonus alongside the advantage.
- However, even if another source of advantage is added to the previous example (say the target is having a truly awful day and is also paralyzed while this is happening), it would not add another situational bonus. The roll would still just be made at advantage +1d4.
- If the attacking player in the previous example gained a situational bonus from another, non-advantage related source (perhaps the DM wanted to give a bonus to the attacking player because this fight is relevant to their story, and they delivered a heartfelt speech before the attack), the roll could become one made at advantage +2d4.
- Examples:
Help Action
- A creature may only give another creature the help action on a skill check if the creature providing help is proficient in that skill.
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