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Climber’s Practice

Climber’s Practice

Prerequisite – 3rd level

When you make an athletics check to jump or climb, you may expend two superiority dice to gain advantage on checks of that kind for the next minute. In addition, the next time you take fall damage during this minute, the damage is reduced by a number equal to two rolls of your superiority dice plus your constitution modifier plus your proficiency bonus. You can also use this maneuver as a reaction when you would take fall damage. If you would take damage from falling despite this maneuver, you do not drop prone.

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