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Satyr

Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.

Creature Type. You are a Fey.

Size. You are Medium.

Speed. Your walking speed is 35 feet.

Ram.

  • You can use your head and horns to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike.

Magic Resistance.

  • Once per long rest, you may reroll a failed saving throw against a spell or magical effect and take the new result. A use of this feature is not consumed if the new roll does not cause you to succeed on the save.
  • You have advantage on saving throws against spells.

Mirthful Leaps.

  • Whenever you make a long jump or a high jump, you can roll a d8 and add the number rolled to the number of feet you cover, even when making a standing jump. This extra distance costs movement as normal.

Reveler.

  • As an embodiment of revelry, you have proficiency in the Performance and Persuasion skills, and you have proficiency with one musical instrument of your choice.

Languages.

  • Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
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