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System Changes
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Player-facing Changes
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- Aganazzar's Scorcher
- Barkskin
- Crown of Madness
- Darkvision
- Find Traps (Detect Traps)
- Flame Blade
- Healing Spirit
- Heat Metal
- Lesser Restoration
- Melf's Acid Arrow
- Nystul's Magic Aura
- Pass Without Trace
- Rime's Binding Ice
- Rope Trick
- See Invisibility
- Tasha's Mind Whip
- Vortex Warp
- Web
- Wither and Bloom
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- Athlete
- Charger
- Cartomancer
- Defensive Duelist
- Dual Wielder
- Dungeon Delver
- Durable
- Dwarven Fortitude
- Fey Teleportation
- Fighting Initiate
- Grappler
- Great Weapon Master
- Healer
- Heavy Armor Master
- Mage Slayer
- Magic Initiate
- Martial Adept
- Medium Armor Master
- Metamagic Adept
- Piercer
- Revenant Blade
- Savage Attacker
- Sharpshooter
- Skilled
- Skulker
- Svirfneblin Magic
- Tavern Brawler
- Wood Elf Magic
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- Aarakocra
- Aasimar
- Bugbear
- Changeling
- Deep Gnome
- Elf
- Fairy
- Gnome
- Half Elf
- Harengon
- Human
- Lizardfolk
- Minotaur
- Satyr
- Shadar-Kai
- Simic Hybrid (Hybrid)
- Tiefling
- Triton
- Warforged
- Yuan-Ti
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DM-facing changes
Global Skill Proficiency Buffs
Every character receives one extra skill proficiency at level 1 during character creation.
Every character has proficiency in improvised weapons by default at level 1.
(No longer) Optional Features
If a class feature is labeled as optional, but does not replace another feature, it is no longer optional. The DM can ignore this rule if the optional rule does not fit with the campaign (e.g. Artificers getting firearm proficiency in a setting with no guns, Universal Existence on previously setting-locked species, etc).
Feats are no longer optional rules.
Point Buy And Standard Array rework
Your pool of points to work with is now 30. You can now reach 16 in a stat, but going from 15 -> 16 costs 3 points. Standard Array is also now 16, 14, 13, 12, 10, 8.
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