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System Changes
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Player-facing Changes
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- Aganazzar's Scorcher
- Barkskin
- Crown of Madness
- Darkvision
- Find Traps (Detect Traps)
- Flame Blade
- Healing Spirit
- Heat Metal
- Lesser Restoration
- Melf's Acid Arrow
- Nystul's Magic Aura
- Pass Without Trace
- Rime's Binding Ice
- Rope Trick
- See Invisibility
- Tasha's Mind Whip
- Vortex Warp
- Web
- Wither and Bloom
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- Athlete
- Charger
- Cartomancer
- Defensive Duelist
- Dual Wielder
- Dungeon Delver
- Durable
- Dwarven Fortitude
- Fey Teleportation
- Fighting Initiate
- Grappler
- Great Weapon Master
- Healer
- Heavy Armor Master
- Mage Slayer
- Magic Initiate
- Martial Adept
- Medium Armor Master
- Metamagic Adept
- Piercer
- Revenant Blade
- Savage Attacker
- Sharpshooter
- Skilled
- Skulker
- Svirfneblin Magic
- Tavern Brawler
- Wood Elf Magic
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- Aarakocra
- Aasimar
- Bugbear
- Changeling
- Deep Gnome
- Elf
- Fairy
- Gnome
- Half Elf
- Harengon
- Human
- Lizardfolk
- Minotaur
- Satyr
- Shadar-Kai
- Simic Hybrid (Hybrid)
- Tiefling
- Triton
- Warforged
- Yuan-Ti
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DM-facing changes
Class Changes
Monk
- Meditative Focus now must be declared before the roll, and you can only spend 2 ki on the feature starting at 9th level.
- Way of the Drunken Master
- Stumbling Precision now deals additional damage equal to half your Monk level rounded up, rather than proficiency damage.
- Way of the Four Elements
- Changed Fist of the Fire Snake to now grant 1d10 fire damage on hit for free, and allowed it to last until the beginning of your next turn, but limited the additional damage to once per turn.
- Way of the Long Death
- Touch of Death now can be triggered from up to 30 feet away by using your reaction (in addition to its reactionless 5 foot trigger). Limited the number of times this can be triggered however.
- Nerfed Way of the Long Death’s Hour of Reaping’s ki efficiency at higher levels, made it no longer frighten creatures that fail their save.
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