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Tiefling

Ability Score Increase. Your Charisma score increases by 2.

Age. Tieflings mature at the same rate as humans but live a few years longer.

Alignment. Tieflings might not have an innate tendency toward evil, but many of them end up there. Evil or not, an independent nature inclines many tieflings toward a chaotic alignment.

Size. Tieflings are about the same size and build as humans. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision.

  • Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Hellish Resistance.

  • You have resistance to fire damage.

Languages.

  • You can speak, read, and write Common and Infernal.

Bloodline of Asmodeus

Ability Score Increase. Your Intelligence score increases by 1.

Infernal Legacy.

  • You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Hellish Rebuke spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Baalzebul

Ability Score Increase. Your Intelligence score increases by 1.

Legacy of Maladomini.

  • You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Ray of Sickness spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Crown of Madness spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Dispater

Ability Score Increase. Your Dexterity score increases by 1.

Legacy of Dis.

  • You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Detect Thoughts spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Fierna

Ability Score Increase. Your Wisdom score increases by 1.

Legacy of Phlegethos.

  • You know the Friends cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Suggestion spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Glasya

Ability Score Increase. Your Dexterity score increases by 1.

Legacy of Malbolge.

  • You know the Minor Illusion cantrip. Once you reach 3rd level, you can cast the Disguise Self spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Invisibility spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Levistus

Ability Score Increase. Your Constitution score increases by 1.

Legacy of Stygia.

  • You know the Ray of Frost cantrip. Once you reach 3rd level, you can cast the Armor of Agathys spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Darkness spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Mammon

Ability Score Increase. Your Intelligence score increases by 1.

Legacy of Minauros.

  • You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Tenser’s Floating Disk spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Arcane Lock spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Mephistopheles

Ability Score Increase. Your Intelligence score increases by 1.

Legacy of Cania.

  • You know the Mage Hand cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Flame Blade spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Bloodline of Zariel

Ability Score Increase. Your Strength score increases by 1.

Legacy of Avernus.

  • You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Searing Smite spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Branding Smite spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Variant Tiefling Bloodline

Appearance. Your tiefling might not look like other tieflings. Rather than having the physical characteristics described in the Player’s Handbook, choose 1d4 + 1 of the following features: small horns; fangs or sharp teeth; a forked tongue; catlike eyes; six fingers on each hand; goat-like legs; cloven hoofs; a forked tail; leathery or scaly skin; red or dark blue skin; cast no shadow or reflection; exude a smell of brimstone.

Feral. Your Intelligence score increases by 1, and your Dexterity score increases by 2. This trait replaces the Ability Score Increase trait

Ability Score Increase. Your Dexterity score increases by 1.

Hidden Bloodline.

  • Choose one of the following options:
    • Devil’s Tongue.
      • You know the Vicious Mockery cantrip. Once you reach 3rd level, you can cast the Charm Person spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Enthrall spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race). This trait replaces the Infernal Legacy trait.
    • Hellfire.
      • You know the Thaumaturgy cantrip. Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. Once you reach 5th level, you can also cast the Scorching Ray spell once as a 3rd-level spell. You must finish a long rest to cast these spells again with this trait. You can also cast either of those spells using any spell slots you have of the appropriate level. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).
      • Once you reach 3rd level, you can cast the Burning Hands spell once as a 2nd-level spell. This trait replaces the Hellish Rebuke spell of the Infernal Legacy trait.
    • Winged.
      • You gain the following features:
      • Limited Flight. Your wings grant you short bursts of flight. As a bonus action you can give yourself a flying speed equal to your walking speed until the beginning of your next turn, provided you are not wearing heavy armor. You can stay in the air, uninterrupted, if you use this feature again on your next turn. You can use this feature a number of times equal to your proficiency bonus, and regain all uses at the end of a short or long rest.
      • Safe Landing. Your wings also grant you the ability to make a safe landing even when falling from great heights. As a reaction when falling you can spread your wings to slow your descent. If you do so, you take 0 damage from the fall.
      • You have bat-like wings sprouting from your shoulders. You have a flying speed of 30 feet while you aren’t wearing heavy armor. This trait replaces the Infernal Legacy trait.

New Feat Option: Wings Unfurled

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