What do you seek?
Aasimar
Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. You can’t raise any of your scores above 20.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size when you select this race.
Speed. Your walking speed is 30 feet.
Darkvision.
- You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Celestial Resistance.
- You have resistance to necrotic damage and radiant damage.
Healing Hands.
- You gain a pool of d4s that you can spend to channel the divine energy in your body to heal creatures. The number of dice in this pool equals your proficiency bonus. As an action, you can touch a creature and spend dice from this pool
roll a number of d4s equal to your proficiency bonus. Roll the dice you spend, add them together, and tThe creature regains a number of hit points equal to the total rolled.Once you use this trait, you can’t use it again until you finish a long rest.If you restore hit points this way to a creature at 0 hit points, that creature gains temporary hit points equal to three times your proficiency bonus. Your pool regains all expended dice when you finish a long rest.
Light Bearer.
- You know the light cantrip. Constitution
Charismais your spellcasting ability for it.
Celestial Revelation.
- When you reach 5th
3rdlevel, choose one of the revelation options below. Thereafter, you can use an action or bonus action to unleash the celestial energy within yourself, gaining the benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action. Once you transform using your revelation below, you can’t use it again until you finish a long rest.- Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 20
10feet of you that can see you suffer necrotic damage equal to your proficiency bonus and must succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your ConstitutionCharismamodifier) or become frightened of you until the end of your next turn. Until the transformation ends, once peron each of yourturns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus. - Radiant Consumption. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed bright light in a 10-foot radius and dim light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes radiant damage equal to your proficiency bonus. Until the transformation ends, once per
on each of yourturns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus. - Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once per
on each of yourturns,you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.
- Necrotic Shroud. Your eyes briefly become pools of darkness, and ghostly, flightless wings sprout from your back temporarily. Creatures other than your allies within 20
Languages.
- Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.