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Wild Snare

Wild Snare

Prerequisite – 11th level Ranger

As a bonus action, you may expend one superiority dice to set a natural trap on an unoccupied space within 5 feet. The next time a creature enters that square, they must make a Strength saving throw or be restrained until the end of your next turn, taking damage equal to a roll of your superiority die plus your proficiency bonus. Creatures who succeed on their save are not restrained and take half of that damage. This trap lasts for one hour, and then disappears.

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