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Crown of Madness

Crown of Madness

2nd-level enchantment

Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute

One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration. While the target is charmed in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.

The charmed target must use its action before moving on each of its turns to make a melee attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach; however, the target suffers 3d6 psychic damage when it ends its turn and there are no other creatures in the target’s melee attack range.

On your subsequent turns, you must use your action to maintain control over the target, or the spell ends.

The Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the charmed target suffers an additional 2d6 psychic damage when ending its turn with no other creatures in its reach for each slot level above 2nd.

Spell Lists. Bard, Sorcerer, Warlock, Wizard

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