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Short Rests

  • A short rest is a period of downtime, at least 1 hour long, during which a character does nothing more strenuous than eating, drinking, reading, and tending to wounds.
  • A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit Dice, which is equal to the character’s level. For each Hit Die spent in this way, the player rolls the die and adds the character’s Constitution modifier to it. The character regains hit points equal to twice the total (minimum of 0). The player can decide to spend an additional Hit Die after each roll. A character regains all some spent Hit Dice upon finishing a long rest, as explained below.
  • A character can only benefit from a short rest once before requiring a field rest to take another short rest and receive its benefits.

 

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